Главная » 2012 » Декабрь » 30 » Патч для ВоВ 5.2 предварительный список изменений
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Патч для ВоВ 5.2 предварительный список изменений
Компания Blizzard Entertainment выложила предварительный список изменений следующего патча для ВоВ 5.2. В новом патче есть множество изменений, среди которых 3 новых мировых босса, новое рейдовое подземелье и т.д.
Весь перечень на английском языке:
General
New Daily Quest Hub: The Isle of the Thunder King.
Here players can join the assault to conquer
Emperor Lei Shen's island stronghold, unlock new questlines and daily
quest hubs, participate in special events, earn the right to visit the
fabled Treasure Room, lay claim an arsenal of powerful Mogu artifacts
for their faction, and more.
Each faction's finest are spearheading the assault: the
Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught
led by Lor'themar Theron. Earning reputation with these new factions
offers heroes the opportunity to receive new quests and reputation
rewards, including powerful items and an intimidating new mount.
After both the Alliance and the Horde have eked out a
foothold on the isle, players can choose to perform quests that are PvE
or PvP focused. PvP quests will direct players against opposing faction
NPCs, but slaying opposing players will grant credit as well.
As the heroes conquer the Isle, they will unlock the
powerful Lightning Forge, which will allow Blacksmiths to forge mighty
raid-worthy items, as well as classic weapons from the past.
Players on the PTR can teleport to the Isle of the
Thunder King at their faction shrines in the Vale of Eternal Blossoms.
While the Isle of the Thunder King will be unlocked progressively by
each realm based on participation in the war effort, initially only some
of the Isle’s features will be unlocked. Future updates will include
the Shipyard and the Main Courtyard. Some features, including the
Treasure Room, will not yet be available.
New Raid: Throne of Thunder
Emperor Lei Shen, the Thunder King, has returned to
wreak his vengeance on Pandaria. It falls to the heroes of the Alliance
and the Horde to stop the newly resurrected tyrant and his Zandalari
allies in the massive new raid: Throne of Thunder.
Throne of Thunder is a sprawling citadel housing 12 new
raid encounters, and players that defeat Emperor Lei Shen in Heroic
mode can earn the opportunity to face an additional 13th foe.
The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
Join the Shado-Pan Assault in their singular drive to
see Lei Shen, The Thunder King defeated once and for all, and gain
access to impressive Valor reward items. Reputation with this faction
can be earned only within the Throne of Thunder raid dungeon.
Please note: During the 5.2 PTR, this raid dungeon will
only be available during a limited testing window. Keep an eye on our
PTR Discussion Forum for details.
The Legendary Quest Continues:
Wrathion must know the origin and source of Mogu
power, and Azeroth's mightiest heroes will aid the Black Prince in
finding out what it is. The search for information will take players
into the depths of the Thunder King's Palace, and pit them against
trials of perseverence and skill. Along the way, they'll unlock the
secrets to a new headgear enchantment, the Crown of the Heavens.
Please note: Initially this quest is not available on the PTR, but will be coming soon.
New World Bosses: Nalak, the Storm Lord and Oondasta
Nalak, the Storm Lord
After the Isle of the Thunder King has been
conquered, the gate guardian of the Thunder King's citadel will appear:
Nalak, the Storm Lord. Players will frequently have the opportunity to
test their mettle against him.
Oondasta
Found in a place that has been lost in time,
the great devilsaur lord Oondasta has been outfitted for battle with
weaponry and armor by the Zandalari, and awaits players brave enough (or
foolhardy enough) to seek him out on the mysterious Isle of Giants
found in the seas north of Kun-Lai Summit.
Buy The Farm
Players that have grown attached to working the
land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once
the farm is owned by a player, it becomes a rest point like an Inn,
where the player can bind and instantly log out. Work orders will pour
in to the farm from factions across Pandaria, and completing a work
orders will earn a reputation boost with the issuing faction.
Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.
New World Boss System
All world bosses are now Tap to Faction. This new
system offers every eligible player of the same faction that engages a
boss the chance to earn loot. Under the new system, players will only be
able to earn loot from each world boss once per week, but bonus rolls
apply. Bosses will now respawn more frequently as well.
Classes
Death Knight
Death Siphon now heals for 150% of the damage dealt (was 100%).
Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).
The Bloodworms summoned by Blood Parasite now have 200% more health.
Unholy
Reaping now also applies to Icy Touch.
Summon Gargoyle no longer costs Runic Power.
Gargoyle Strike now deals Shadow and Nature damage (was Nature only).
Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
Druid
Cyclone now has a 30 second cooldown for Feral
Druids. In addition, it will now share diminishing returns with Banish,
Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap,
Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking
Palm.
Symbiosis
Shattering Blow now has a 1.5 second cast time to align correctly with the Warrior version of this ability.
Displacer Beast has been redesigned. It now
triggers Cat Form and grants 50% increased movement speed for 4 seconds
after teleporting, and no longer activates Prowl.
Cenarion Ward now grants 100% increased healing.
Frenzied Regeneration now scales 10% more efficiently with attack power.
Tooth and Claw now scales 10% more efficiently with attack power.
Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
Rejuvenation now costs approximately 9% less mana.
Revive and Mark of the Wild now cost 55% less mana.
Faerie Swarm can now snare more than one target at a time.
Mass Entanglement now has a 30 second cooldown (was 2 minutes).
Typhoon now has a 30 second cooldown (was 20 seconds).
The Treants summoned by Force of Nature now deal more
damage and healing, and the Force of Nature tooltip will report the
capabilities of these summoned pets.
Soul of the Forest
Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
Feral: Unchanged.
Guardian: Generates 3 additional Rage per Mangle.
Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
Nature's Vigil now has a 90 second cooldown
(was 3 minutes), and now increases damage and healing done by 10% (was
20%).
Hunter
Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
Silencing Shot now has a 24 second cooldown (was 20).
Binding Shot no longer has a Focus cost.
Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
Glyph of Marked for Death has been removed, and its effects are now baseline.
New Glyph: Glyph of Liberation. This glyph now causes
Disengage to heal the Hunter for 5% of maximum health when used.
Mage
Invocation now removes Evocation's cooldown and
reduces its channeling time and duration by 50%. A completed Evocation
now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds)
after an Evocation is completed. Passive mana regeneration is reduced by
50% only while Invoker's Energy is active.
Greater invisibility now has a 90 second cooldown (was 2.5 minutes).
Frostbolt cast by Mirror Images now deals 50% more damage.
Improved Counterspell has been removed.
Glyph of Fire Blast has been replaced with Glyph of
Inferno Blast. Glyph of Inferno Blast causes damage over time effects
spread by Inferno Blast to spread to 1 additional target.
Blazing Speed can now be triggered at will.
Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
Ice Floes now has a 45 second cooldown (was 1 minute).
Scorch now costs 3.5% of base mana (was 0.1%).
Arcane
Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
Frost
Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
Water Elemental
Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.
Monk
New Level 60 Talent: Ring of Peace
Ring of Peace forms a 8 yard sanctuary around
the target for 8 seconds, causing all enemies in the area of effect to
be silenced and disarmed.
New Windwalker and Brewmaster ability added at
level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root
effects, and reduces the duration of those effects if they are
re-applied by 60% for 6 seconds. It has a 2 minute cooldown.
Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15 second cooldown.
Zen Sphere now has a limit of 2 (was 1), now detonates
when either the recipient reaches 35% health or the Zen Sphere is
dispelled, and no longer costs Chi.
Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30 second cooldown.
Path of Blossoms has been removed.
Deadly Reach has been removed.
Paralysis is now a physical, non-magical effect, and
can no longer be dispelled, grounded or reflected, and its base range
has been increased to 20 yards.
Tiger's Lust and Touch of Karma no longer have a Chi cost.
Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
Charging Ox Wave now has a 30 second cooldown (was 60 seconds).
Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
Chi Torpedo now deals 15% more damage.
Healing Spheres now have a duration of 1 minute.
Healing Spheres generated by Mastery: Gift of the Serpent now have a
duration of 30 seconds.
Mistweaver
Life Cocoon can no longer be dispelled.
Zen Focus, the 4-piece Mistweave set bonus, is now more responsive.
It is no longer possible to use Thunder Focus Tea while silenced.
Healing Spheres will now heal for 50% of their
original value if they expire without being picked up. This healing will
factor in relevant Mastery.
Xuen will now fixate on the Monk's original target.
Windwalker
New Level 75 Ability: Storm, Earth and Fire
The Windwalker can summon up to two
elemental duplicates that mirror damaging abilities that the Monk uses
while they are active. For each spirit summoned, the Monk's damage is
reduced: 1 spirit causes the Monk and the spirit to deal 60% of the
Monk's normal damage, while 2 spirits will cause the Monk and both
active spirits to deal 40% of the Monk's normal damage. Each spirit
lasts until the ability is canceled, or that spirit's target dies or
otherwise becomes unavailable.
Combo Breaker is now a passive ability granted
at level 15 that grants a 12% chance to make the Monk's next Blackout
Kick or Tiger Palm cost no Chi.
New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
Brewmaster
Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
Paladin
Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
Eternal Flame's periodic heal now provides 100% more healing when self-cast.
Judgment now costs 5% of base mana.
Protection
The base damage of Consecration has been
increased by 789%, and it now scales less efficiently with attack power
by approximately 11%.
Priest
Power Word: Solace has been redesigned.
Power Word: Solace replaces Holy Fire. It deals
the same damage and interacts with other spells and abilities in the
same manner, but is instant, costs no mana, and restores 1% of maximum
mana on each cast.
Dominate Mind now has a 1.8 second cast time (was 2.5 seconds).
Angelic Feather now has a 6 second duration (was 4 seconds).
Body and Soul now has a 3 second duration (was 4 seconds).
Glyph of Holy Fire has been redesigned. It now
increases the range of Holy Fire, Smite, and Power Word: Solace by 10
yards.
Discipline
Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
Spirit Shell no longer benefits from Mastery, and
now properly includes the benefits of Divine Aegis and critical effect
chance.
Rapture now provides mana equal to 250% (was 200%)
of the Priest's Spirit, but no longer benefits from Spirit provided by
short duration bonuses.
Rogue
Preparation is now a baseline ability learned at level 68.
Versatility has been removed.
New Level 90 Talent: Marked for Death
Marks a target and instantly generates 5 combo
points. When that target dies, Marked for Death's cooldown is reset.
This talent has a 1 minute cooldown.
New Level 60 Talent: Cloak and Dagger
Ambush, Garrote, and Cheap Shot now have a 30
yard range, and will cause the Rogue to teleport behind the target.
Burst of Speed now costs 30 Energy (was 50
Energy), can be used in Stealth, and always grants increased movement
speed in addition to breaking snare effects, but no longer breaks root
effects.
Shuriken Toss now causes the Rogue to throw shuriken
instead of autoattacking for 10 seconds after Shuriken Toss is used.
Deadly Throw can now interrupt spellcasting when used
at 3, 4, and 5 combo points, and upon interrupt prevents any spell in
that school from being cast for 4, 5 and 6 seconds respectively (was 5
combo points and 6 seconds).
Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
PvP set bonuses have been changed:
Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).
Deadly Brew is now the 2 piece set bonus, and its effects remain unchanged.
Combat
Vitality now increases attack power by 30% (was 25%).
Blade Flurry now deals 75% less damage.
Subtlety
Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
Warlock
The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3 second blanket silence.
Blood Fear has been redesigned. This ability is now
cast on the Warlock, and causes melee attacks that strike within the
next 60 seconds to fear the attacker. When cast, the ability has 1
charge, costs 20% health to activate, and has a 30 second cooldown.
Soul Leech now provides an absorption shield instead of healing.
Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
The passive damage from Archimonde's Vengeance no longer has a visual effect.
Grimoire of Sacrifice now increases the damage of
abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for
Affliction.
Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.
New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
Warrior
Shockwave now has a 40 second cooldown (was 20
seconds), striking 3 or more targets will reduce its cooldown by 20
seconds.
Second Wind now causes a Warrior that has been reduced
to 35% health or lower to regenerate 2% of their health per second (was
3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
Warbringer now reduces the target's movement by 50% for
15 seconds (8 seconds in PvP) in addition to its other effects.
Shield Barrier now scales approximately 10% less efficiently with attack power.
Storm Bolt now deals 125% weapon damage (was 100%).
Enraged Regeneration now costs 30 Rage (was 60).
Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
Arms
Taste for Blood has been redesigned. It now
causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks)
when Mortal Strike deals damage or the target dodges, and no longer
interacts with Heroic Strike. It now requires level 20 (was level 50).
Slam now deals 220% weapon damage (was 190%).
Protection
The base damage of Shield Slam and Revenge has
been increased by 150%, but these abilities now scale approximately 10%
less efficiently with attack power.
Shaman
Elemental Mastery now has a 1 minute cooldown (was 2 minutes).
Shamanistic Rage is now available to Elemental Shamans as well as Enhancement Shamans.
Conductivity no longer requires that the target be within the area of effect of Healing Rain.
Ancestral Swiftness now increases spell haste by 5% and melee haste by 10% (was 5%/5%).
Glyph of Purge now adds a 6 second cooldown to Purge.
Stone Bulwark Totem now absorbs 25% more damage.
Unleashed Fury Flametongue now increases Lightning Bolt
damage by 20% (was 30%), and Lava Burst damage by 10% (was 0%).
Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shamans.
Glyph of Flame has been redesigned. This glyph now
causes the Shaman to heal for 50% of the damage dealt by Flame Shock.
Flame Shock's duration has been increased by 25%.
Quests
Warlocks can now undertake a solo adventure that
culminates with the ability to change the color of their Fire spells to
appear Fel green. The quest begins for those Warlocks determined or
fortunate enough to have laid their hands on teh fabled Codex of
Xerrath.
Creatures
Zandalari forces have begun scouting the shores of
Pandaria, searching for the perfect invasion point. The Zandalari can
be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade
Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2
players, while elite Zandalari Warbringers will likely require a full
party of 5 heroes. Defeat Warbringers to gain special drops, including
crafting materials, reputation gains, an achievement, and even the
chance to get one of three new rare mounts!
Galleon now respawns much more frequently, but players can only receive loot from him once per week.
Dire Horns have been added as a tameable species for
Hunters that have learned the required skill. Aspiring Dire Horn owners
should seek out clues regarding these auspicious beasts.
Pet Battles
Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
Nether Roach is now a real roach and can now survive the apocalypse.
Battle Pet Bandages now stack to 25 and are Bind to Account.
Battle-Stones now have a chance to be awarded from PVP Pet Battles.
Pets whose color schemes change each time they are summoned
have returned. Older pets with this behavior now have it back, as well
as some newcomers.
Pet levels will now only display on the map when pets are tracked.
Taming the World now lists its reward correctly in the Achievements pane.
Level capped players will now have a chance to each Lesser
Charms of Good Fortune after winning a pet battle versus a Pet within 5
levels of the highest level pet on their team. Higher level pets will
offer a better chance to earn a Charm.
Winning a pet battle versus a team within 5 levels of the player's highest level pet will now award player experience.
Fleeing a pet battle will no longer despawn the pet that
was being battled, but doing so will now inflict some damage on the
fleeing pet battle team.
Disconnecting from a pet battle will once again respawn the pets you were fighting.
Any pet that has been killed in a pet battle will now never respawn.
A number of new pets can be found on the Isle of Lightning, including Rare spawn drops, wild pets, and raid boss drops.
Elite Battle Pets have been added to the game world. These
rare pets will spawn alone against an entire team. A new quest has been
added to track progress as these new pets are hunted down, and defeating
that quest will award the new Red Panda pet.
Please note: Many of these changes have not yet come to the PTR, but will be available soon.
PvP
PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.
Items
Skyshards are now Bind on Account.
Sunsong Ranch
Seed bags have been added, that allow planting of crops 4 plots at a time.
Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
The yield from special crops has been improved to make
farming them competitive with gathering these items out in the world.
Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
Wild Crops will now occur less often.
Bug Fixes
Classes
Druid
It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
Paladin
It is no longer possible to refresh Inquisition to a lower duration.
Mage
The cooldown of Cauterize will now properly reset upon entering an Arena.
Warlock
Grimoire of Service now describes its special abilities on the tooltip.